Beyond PGN: Designing an Ultra-Efficient Chess Storage Format
Every chess database begins with the same question: how do we store a game? PGN is the default answer — human-readable, portable, and surprisingly wasteful. A walkthrough of moving toward binary coordinates and legal-move indexing, and the engineering trade-off between the smallest format and the fastest one.
How to Merge PGN Files in F#: Streaming, Performance, and Discriminated Unions
How I built a CLI tool to merge chess PGN files using F#'s type system, streaming I/O, and functional patterns — merging gigabytes of games with 64 KB of memory.
My Experience at the Karen Asrian Memorial Tournament
My experience at the Karen Asrian Memorial chess tournament in Armenia—games, culture, and lessons learned.